Star Sanctum Game Notes and Ideas

Scenario Objectives
Could have some scenarios that are more than one of these. Either do A or B first (splitting storylines?) or need to do 2 or more combinations of these things (but not too complex).


 * Kill all enemies
 * Kill all Xs, but not Y or Zs
 * Survive X rounds (either all, or a specific character, etc)
 * Get from X to Y (gauntlet)
 * Build/repair something (using cards to create/repair something instead of their normal effects)
 * Summon something (X number of things)
 * Reveal X rooms
 * Use X object on Y object/location
 * Escort AI ally
 * Find special object (in location or on body)
 * Destroy X number of Y objects
 * Fetch
 * Stop X from fleeing before Y rounds (or stop X from doing Z objective, like a repair/build/etc)
 * Escape from a scary unit (get to Y space while it chases and attacks you)
 * Heal something to full, or keep something alive that's bleeding out / dying over a number of rounds
 * Deal X amount of Y damage type to Z unit/object

Search / Scan / Loot body mechanic
A way to search a room / enemy body / object / obstacle.

Looting bodies can roll a d20 on a loot table for that enemy type, or contain a special item if the scenario states it.

Scanning a living enemy could reveal a weakness (perhaps takes increased damage from certain attack types (melee, ranged) or damage types (en, phys).